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Post by ganondorf2 on Jun 27, 2006 16:37:33 GMT -5
From what I hear from Nintendo, we are going to use the same controlers from Melee into Brawl. Do you think it's a good idea or would you rather the new controlers.
Me, I like the thought of using the old controlers as you don't have to learn the basic things all over again. You would play Link, Mario, Kirby, Pikachu like in the old days, but you now have new characters to plays as: Meta Knight, Pit, Snake,Zero Suit Samus, and Wario(as you well know).
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Post by Pommy17 on Jun 27, 2006 18:18:22 GMT -5
I think using the GC controllers is an excellent idea. I'm sute there are a lot of fans who would agree that the new controller would be hard or just different to use for a smash bros game, and you're right, the best players will have to relearn how to play. Now don't get me wrong, the new controller looks awesome for the other games coming out (like shooters and adventure and party games), and it's great that Nintendo can choose which controller a game can use.
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Post by Foolishgrunt on Jun 28, 2006 0:25:38 GMT -5
Gamecube controller: I count 7 useable buttons (not counting start), 2 analog sticks, and 1 D-pad. Wii two-piece controller: I count 5 buttons (not counting start), 1 analog stick, and 1 D-pad. Wii classic controller: I count 8 useable buttons (not counting start or select), 2 analog sticks, and 1 D-pad. Conclusions: As far as the number of buttons, it looks like the Wii classic controller would have the edge. However, I think the layout of the Gamecube controller would more easily accomodate the fighting genre. So in short, I agree. I think the Gamecube controller is the best choice for SSBB.
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Post by vegjr on Jun 30, 2006 0:32:28 GMT -5
To play Melee, you need: Control Stick/Movement Normal attack button Special Attack button Shield button
Since all the available controllers* can easily allow this, so the only real factor that swings the vote is that the standard gamecube controller is what people are used to. As for me, I intend to use whichever setup allows me to play at my best, whether it be Wiimote** or Power Glove.
*I can't see the controller that foolishgrunt named "Wii classic",so I don't really know what he is referring to, but from the description it sounds like it has the stuff it takes.
**Man, I hate this phrase.
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Post by Pommy17 on Jun 30, 2006 11:45:06 GMT -5
The controller Foolishgrunt is referring to looks like the following. I hope the picture comes out.
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Post by vegjr on Jul 1, 2006 1:07:51 GMT -5
Very interesting. I've never seen this one before. Is this official? Does this plug in to the Gamecube slots or something? I mean, that looks like a cord coming from the back...
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Post by ganondorf2 on Jul 1, 2006 5:53:46 GMT -5
Colour me stupid, but do I see a button on the controller that says "home" on it? Like it was meant for the computer?
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Post by vegjr on Jul 1, 2006 10:29:07 GMT -5
Colour me stupid, but do I see a button on the controller that says "home" on it? Like it was meant for the computer? Most likely it serves as a soft reset when playing games, and takes you to your main system screen when you're online .
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Post by The Melee Master on Jul 4, 2006 22:03:15 GMT -5
Sounds cool.
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Post by ganondorf2 on Jul 4, 2006 22:13:12 GMT -5
I agree.
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Post by The Melee Master on Jul 4, 2006 23:43:15 GMT -5
I kinda hope that the Revolution would include voice chat. I hears a rumor that the small hole in the Rev controller is the mic. I hope that's true!
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Post by Foolishgrunt on Jul 5, 2006 0:35:21 GMT -5
It has been confirmed that the Wii controller will have a small speaker in it, to emit small sound effects and such. I wouldn't be surprised if the controller would also have a microphone. That would be pretty cool.
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Post by The Melee Master on Jul 5, 2006 9:56:15 GMT -5
Yeah it would. But I think a head-set would be better.
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Post by chaostro101 on Jul 5, 2006 21:03:42 GMT -5
The one that looks like nunchucks is supposed to be for 1st person shooter games like Metroid prime.
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Post by ganondorf2 on Jul 5, 2006 21:05:57 GMT -5
That true too.
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Post by The Melee Master on Jul 5, 2006 21:19:04 GMT -5
Looks cool!
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Post by ganondorf2 on Jul 6, 2006 12:27:53 GMT -5
Here's something I heard. They're still working on it, but they are going to make a Zapper look-a-like for the old NES games like Duck Hunt.
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Post by The Melee Master on Jul 6, 2006 12:34:19 GMT -5
That sounds good! I hope that's true!
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Post by ganondorf2 on Jul 6, 2006 12:57:47 GMT -5
I hope so too. I miss playing that game...
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Post by The Melee Master on Jul 6, 2006 13:20:16 GMT -5
Me too. I have the game, but the Zapper gun is either broke or missing.
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Post by vegjr on Jul 8, 2006 2:58:21 GMT -5
Me too. I have the game, but the Zapper gun is either broke or missing. How can you not tell? I mean, it's either one or the other. Or both. What I mean is, it might be broken, and you have it, and it may be missing (broken or working), but surely either way you could tell, right? Somebody brought up the controller speaker: Although Nintendo made it out to be bigger than it was, I really like it, just because it adds a bit to the pseudo-realism of the whole thing. It's supposed to make swinging/chopping noises when used as link's sword, make firing soundswhen a gun in Red Steel, make a notching sound for link's bow, and it could do so much more. I'm looking forward to seeing how the controls go, for this game and all others.
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Post by The Melee Master on Jul 8, 2006 12:05:39 GMT -5
I don't know. I just can't remember what happened to it! Its been YEARS since I've messed with it!
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Post by ganondorf2 on Jul 8, 2006 13:04:27 GMT -5
Sorry if I'm rude, but can we get back to the topic?
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Post by The Melee Master on Jul 8, 2006 20:19:28 GMT -5
Yeah sure. Sorry.
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thew
Warrior
Look out, Kirby and Mario! I'm finally ready to fight! -Wario
Posts: 38
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Post by thew on Mar 31, 2007 2:18:06 GMT -5
They should just use the gamecube controller.
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Post by gdiffuser on Apr 18, 2007 22:32:50 GMT -5
Woo, this thread hasn't been touched in a while. This thew fellow is breathing new life into this board. But I digress...
I has already been confirmed by Nintendo, at least last I heard, that motion sensing will not be used to any significance in the game, that is to say, regarding character moves and such.
Thus, they will almost certainly allow the GC controller for use, and possibly the classic controller. Though, despite its unlikelihood, the big N could pull the ol DBZ Tenkaichi Budokai 2 on us and allow for an alternate control scheme using the Wiimote.
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Post by Pommy17 on Apr 25, 2007 23:18:50 GMT -5
It just seems a bit tough making a '2-D' game use a 3-D motion sensor if you know what I mean.
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Post by The Melee Master on Apr 27, 2007 16:55:45 GMT -5
I agree. Besides, I don't see how motion sensing will work in Brawl. To me, there's too many moves to perform and I don't think the Wiimote is able to pull off all those moves. It seems very hard, and even if they added that feature, it'll take a ton of getting use to and it also might confuse players; they might be too busy playing the game that they might forget how to pull off a few attacks if you know what I mean. What I'm trying to say is...too much motion-sensory functionality can pretty much get in the way of the game.
Yet I still wonder if the Classic Controller is gonna be used in Brawl, but I kinda doubt it!
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Post by Foolishgrunt on May 6, 2007 18:40:44 GMT -5
Yeah, now it's my turn to revive an old thread.
My brother got a Wii a couple days after it came out, and I've played it a fair amount since then (I'm currently deeply involved in beating Twilight Princess). Anyway, I feel like I now have a pretty good handle of the controller, and I'm willing to make a few predictions as to SSBB's possible controllers.
First, about the Wii Classic controller. It's basically just used for Virtual Console games and retro-ish games. It plugs into the bottom of the Wiimote, so to in order to use it you essentially have to lug around two controllers. Not good at all for a fast-paced fighting game. I'm willing to bet money that SSBB will not be using the Wii Classic controller.
Now about the Wiimote. This is what I think Nintendo will be using. More specifically, I think they'll use the Wiimote/nunchuk attachment combo. The Wiimote is sometimes used by itself, but it's more often used in conjunction with the nunchuk attachment. Here's why.
The Wiimote by itself has very few easily-accessible buttons. For the most part it's limited to the "A" button on the front, the "B" button on the back, the d-pad at the top, and any motion-sensing that might be involved. It also has the "+" and "-" buttons in the middle of the controller, but in my experience those are basically just used as menu buttons since they require a little stretching in order to reach. The Wiimote also has the "1" and "2" buttons located at the bottom of the remote, but those would require some pretty awkward motions to reach in the middle of a hot and heavy battle. They're pretty much out of the picture. (The home button serves as a system function and never plays any role in the game itself.)
The nunchuk attachment adds four important features to the Wiimote arsenal: an additional motion sensor, the ever-important control stick, and the C and Z buttons. The Wiimote desperately needs those two extra buttons, and no modern game is complete without the control stick. The motion sensor is also a nice touch for many games.
Playing Twilight Princess, I'm amazed at how well the motion-sensing capabilities of the Wii make up for the lack of buttons. The one question I have in my mind is how Nintendo will deal with the lack of buttons without depending heavily on motion-sensing. The Gamecube controller would seem to be an easy fix, but Nintendo seems intent on keeping the whole Wii experience new and exciting. I would be very surprised to see them take a step backwards and use the Gamecube controller for Wii-only game. This is why I think they'll go with the Wiimote/nunchuk combo.
But even so, this combo only has 4 easily-accessible buttons, a control stick, and a d-pad (along with the "+", "-", "1", and "2" buttons, which may or may not be used). I suspect that in order to include a reasonable number of techniques for each character, we're going to see some pretty complex button combos. But that's just a theory.
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